It's DONE. The DEMO is real. I'm free (temporarily).


OH MY GOD, I FINALLY FINISHED IT—EVEN I CAN'T BELIEVE IT, AHAHA.
Took me long enough, right?

Thanks to the 15 followers I have (hi to the two of them that are actually me on my alt accounts).
You're probably the only ones seeing this post, but hey—I made it!

Just a reminder: this is a DEMO.
There are still a few things I probably need to fix. And I still have to kidnap one of my friends to beta test it for me because I swear I cannot read through this thing for the fiftieth time.
You know, that one YouTube tutorial in spanish from 4 years ago helped a lot with the coding, but I still screamed internally (and externally) while trying to figure it all out. I have no idea how to code. Like... at all. So if you find a bug, please tell me. 🙏

Same goes for the art—AHAHA. I never draw digitally, and somehow I survived. I’m genuinely surprised it turned out somewhat decent.

Next update? Probably during the summer, when school stops stabbing me in the back with five exams a week.
So yeah, stay chill, my beloved people (and bots?). And if you played the game—or even if you didn’t—thank you anyway 💀

Seriously, thank you for just reading this.
This thing took a part of my soul to float to the surface.

Files

deathandloveEN-1.0-market.zip 265 MB
2 days ago
deathandlove (español)-1.0-market.zip 265 MB
2 days ago
deathandloveES-1.0-pc.zip 242 MB
2 days ago
deathandloveES-1.0-mac.zip 154 MB
2 days ago

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Comments

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It was very interesting, half of the text was in English then the menu parts were in spanish. 

Hahaha yes, I noticed that too. The game is still a bit of a language mess.

 I’ll try to fix the Spanish parts in the menu in a future update once I figure out how to do it. Thanks for pointing it out.

Don't get me wrong i enjoyed the game, it is intriguing. My first thought was it was not immediately obvious my character is an angel, and the people are angels, so I would of liked more background and context about the world we live in.

Thank you for the feedback! I’ve kept it in mind for future improvements.